4. Multiple clans cooperate for the purpose of mutual defense when they are threatened by a common enemy, whether it be a band of destructive humanoids or a marauding band of trolls. You have advantage on saving throws against being frightened. Your Wisdom score increases by 1. Ghostwise halflings have the ability to communicate telepathically with any creature within 20 feet that speaks the same language. Instead, they prefer to pursue a nomadic way of life within their adopted homeland, the Chondalwood, associating mainly with those of their own clan. But on the whole ghostwise halflings are wary first and accepting only after experience has taught them that a particular group of outsiders can be trusted. Most ghostwise hin would prefer not to have relations with other humanoid races unless it's absolutely necessary and clearly to the benefit of the clan. You can speak telepathically in this way to one creature at a time. Halfling Nimbleness: Hafling Nimbleness allows you to move through an enemy’s space, even if they’re only a size larger than you. The Ghostwise Halfling grants a bonus to Dexterity, Wisdom, and the ability to speak telepathically. Skill Affinity (Move Silently): +2 racial bonus to Move Silently checks. You can speak telepathically in this way to one creature at a time. Leaves of Learning is a FANDOM Games Community. The main reason halflings are great gunslingers though is their lucky ability. For their part, the wild elves respect the ghostwise desire for privacy and leave the clans to their own devices. Take your favorite fandoms with you and never miss a beat. Ghostwise halflings trace their ancestry back to a war among halfling tribes that sent their ancestors into flight from Luiren. Lightfoot Halfling Traits Lightfoots , /' laɪt fʊt z / also known as hairfeet / hɛɚ fiːt / or tallfellows / tɔl ˈfɛloʊz /, can easily hide from notice, even using other people as cover. The act of atonement – often a quest of other dangerous mission or errand – must be completed successfully before the halfling may obtain another portion of the clan's central feature. • Lucky. The creature understands you only if the two of you share a language. It seems that every race and subrace that is include… The Green Children, as the clerics of the Watchful Mother are called, encourage the ghostwise clans to maintain a harmonious relationship with their woodland home. Halfling men often have long sideburns, but beards are rare among them and moustaches almost unseen. Red: Bad, useless options, or options which are extremely situational. If the halfling who makes the error is a cleric or druid, the penance is assigned by a representative of his faith. As long as they have proficiency, they are great at fighting with Sai swords, nunchaku, and other monk weapons. No ghostwise halfling will, under any circumstances, abuse or attack a guest who has the sanction of the clan matriarch or patriarch. Speed. Personality Edit. Others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. So, from Sword Coast Adventurer's Guide, the Ghostwise Halfling has the following subclass benefits. Favored Class (Barbarian): A multiclass ghostwise halfling's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing. Superior Agility 15) except as follows: Speak without Sound (Su): A ghostwise halfling, unlike other halflings, can communicate telepathically with any creature within 20 feet, just as if speaking to him or her. Those hin without surviving family joined one of these groups. There are, however, Ghostwise exiles that venture the lands to either seek redemption for harm brought to the tribe or spread the seeds of the Ghosts across the world. While clans keep to themselves, they do not shun one another when they meet in their travels. Halfling Nimbleness. A number of factors influence exactly where the clan travels within its territory, including the presence or absence of hostile creatures and the relative abundance of game. Halfling Nimbleness. Ghostwise Psionics: Ghostwise gain the following psi-like ability: 1/day—Mindlink. As such, there are three races in the 5e basic rules that make for an amazing cleric: the hill dwarf (although any dwarf is pretty good), variant human, and the wood elf. The ghostwise acknowledge and give due respect to all the deities in the halfling pantheon. For a ranged build, the ability to move under Medium or larger foes without worry is useful. Halflings got an interesting race with the Sword Coast Adventurer’s Guide. Many are barbarians, but rogues, druids, rangers, and clerics are also common. The manifester level for this effect is equal to 1/2 the ghostwise’s level (minimum 1st). Special: Halflings are small creatures and as such they can never use the following Large weapons: bastard sword, dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, quarterstaff, scythe and spear. Ability Score Increase. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Ghostwise Halfling • Ability Score Increase. You can speak telepathically to any creature within 30 feet of you. Some clans get on well with many groups of creatures living in or near their territory. Tundra Halfling Ability Adjustments: +2 Dex, -2 Str Favored Class (Ranger): A multiclass tundra halfling's ranger class does not count when determining whether he suffers an XP penalty for multiclassing. All the clans give a wide berth to the nations of wild elves that lies within the Chondalwood. Like elves, halflings get +2 Dex. During their long period of atonement, the hin of the Chondalwood looked to Urogalan for guidance, and they strove to be worthy of his final judgment. Alignment. The halfling, originally called the hobbit, is a race in Dungeons & Dragons. Halfling. Keen Hearing You have a +2 racial bonus on all Listen checks. This includes Sea Elf, Aarakocra, Aasimar, Firbolg, Genasi, Bugbear, hobgoblin, Goblin, Goliath, Orc (reprinted Eberron version over Volo’s Orc), Kenku, Tortle, and Tabaxi. Ghostwise halflings have the ability to communicate telepathically with any creature within 20 feet that speaks the same language. Other Abilities Age. Size: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealthchecks. They are elusive and do not welcome strangers to their lands. Halfling The comforts of home are the goals of most halflings' lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies. The hin do sometimes seek out adventuring parties that enter the Chondalwood, however, particularly those that seem intent on exploring one of the many old Chondathan ruins that have been swallowed up by the ever-expanding forest. The wanderlust that is one of the most readily discernible traits of both the lightfoot and strongheart subraces still survives in the ghostwise, but on a more limited scale. Your Wisdom score increases by 1. • Speed. Appearance Edit. Others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. They do not experience as much wanderlust as the other halflings subraces. Halfling Nimbleness. Halflings are dexterous and swift humanoids with quick reflexes. In dealing with any nonhuman race, one of the first questions to ask is how are they different from humans? Clans that boast a company of nightgliders among their number often assign some of the mounted warriors the task of discouraging intruders from entering any ruins or dungeons located within the clan's chosen territory. Physically, they share similar builds and characteristics with their halfling kin, and many of their abilities as well. Stout halflings make especially good monks, since they have +1 Con and resistance to poison. Certain clans, particularly those that have suffered because of the blundering of adventuring companies, sometimes attempt to prevent and further difficulty by intercepting and harassing expeditionary groups. The hin have learned through bitter experience that such expeditions frequently unleash havoc on the wood and any nearby clans in the for of whatever horrors were waiting quiescent beneath those ruins before being stirred up by adventurers. Special Abilities: Small Stature: +1 size bonus to attack rolls. When considering the best race for playing a druid, there are several options to consider: wood elves, water genasi, ghostwise halflings, variant humans, and firbolgs all make an outstanding start to a druidic build. Indeed, the matriarchs and patriarchs who lead the clans often meet formally to discuss matter of mutual interest and importance. The manifester level for this effect is equal to 1/2 the ghostwise’s level (minimum 1st). Brains of Jello You have a +2 morale bonus on all saves vs. fear. Halflings are short, nimble humanoids with an aptitude for sneaking. So, from Sword Coast Adventurer's Guide, the Ghostwise Halfling has the following subclass benefits. The ghostwise acknowledge and give due respect to all the deities in the halfling pantheon. Even those who recognize this noise as the ghostwise hin ceremony in honor of Urogalan find it disturbing. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwant ed attention. Such tokens might take the form of clay vials filled with stream water, small leather pouches filled with dirt from a specific spot, small bits of rock broken from a boulder and worn as a necklace, or even bits of tree bark carried in the hollowed end of a deer's antler. Many ghostwise halflings are barbarians, but rogues, druids, rangers, and clerics are also common. GHOSTWISE HALFLINGS. Ghostwise halflings are the rarest ofthe hin, found only in the Chondalwood and a few other isolated forests, clustered in tight-knit clans. Halflings are small humanoids renowned simultaneously for their simple agrarian lifestyle and their incredible bravery in the face of danger. This skill is particularly useful if you’re a Rogue, Monk, or other melee class. Among these clans, such tokens are considered a sacred charge: To lose or misplace one is a mistake requiring that the transgressor atone in a manner designated by the clan leader. Halflings average about 3 feet tall and weigh about 40 pounds. Green: Good options. Lucky. Because of their nomadic lifestyle, the ghostwise hin do not build permanent temples to the gods. The Ghostwise Halflings are a relative new addition to the galaxy, reappearing shortly after the war that caused the downfall of the Black Horde. Ghostwise halflings were generally very concerned (some might say obsessed) with family and clan. Some clans carry a tiny portion of this central feature with them as they travel, to reinforce their spiritual connection with their territory and their homeland. Rather, they maintain small shrines throughout the Chondalwood and they carry symbols of their clan's patron with them as they wander the reaches of the forest. The creature understands you only if the two of you share a language. Keen Hearing You have a +2 racial bonus on all Listen checks. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. The only permissible use of the tokens is when a member of the clan falls in battle. Ghostwise halflings were generally very concerned (some might say obsessed) with family and clan. Ability Score Increase. Ghostwise Halfling. The druids among Sheela's clergy are frequently at odds with the more aggressively militant druids dwelling in the Chondalwood and warn the clans that associating with such individuals could lead the ghostwise to commit the same grave error for which they are still trying to atone. Brave. Most halflings are lawful good. You can speak telepathically to any creature within 30 feet of you. You can move through the space of any creature that is of a size larger than yours. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century. Clan territories very in size from less than fifty to several hundred square miles. Source PZO9280 Ghostwise halflings have the ability to communicate telepathically with any creature within 30 feet that speaks the same language. Description Wisplings descended from demons and halflings; however, they lacked the "traditional" fiendish traits, instead having light brown skin and bright red hair. This is not to say that all ghostwise halfling clans share identical racial likes and dislikes. Halflings average about 3 feet tall and weigh about 40 pounds. Psionic Aptitude: When a ghostwise takes a level in a favored class, it can choose to gain an additional power point instead of a … As a rule, they are good-hearted and kind, hate to see … The Explorer’s Guide to Wildemountincludes descriptions of the traditional races of Dungeons & Dragons and how to are incorporated into the different societies of Wildemount. Encounters that cannot be avoided must be tolerated with as much patience as the clan can muster, and they do not bother to mask their distrust of outsiders. There is ample room in the vast forest for all the ghostwise halfling clans, and so their territories are only loosely defined. Psionic Aptitude: When a ghostwise takes a level in a favored class, it can choose to gain an additional power point instead of a … The nomadic wanderings of the ghostwise clans are confined almost exclusively to the Chondalwood and its environs, where the few remaining survivors of the Ghost Wars settles after departing their native homeland of Luiren. Halflings are also Lucky and Brave, which are useful traits for any class. None of the firearms are labeled as heavy, so your little halfling doesn’t need to worry about any restrictions. The ghostwise are easily the most uncommon of the three subraces of halfling living in Faerun. Because clan is the focus of the ghostwise culture, it is not surprising to find it the central factor in their society as well. +1 … There are a handful of races that have been printed in other official sourcebooks that have been reprinted in this resource. They do not experience as much wanderlust as the other halflings subraces. The defining characteristics of the ghostwise halflings is their reverence for and devotion to their clans. Ghostwise halflings make excellent moon druids. While it is … Firbolgs. Two deities are of special significance to the ghostwise: Sheela Peryroyl and Urogalan. Ghostwise halflings have all the halfling racial traits given in Chapter 2 of the Player's Handbook (pp. Special Abilities: Small Stature: +1 size bonus to attack rolls. Because of their nomadic lifestyle, the ghostwise hin do not build permanent temples to the gods. They have ruddy skin and dark, usually black or brown, straight hair. Wood elves are the least surprising race on the list, having been widely recognized as a race perfect for rangers, druids, and even rogues; they've got a fantastic +2 bonus to dexterity and +1 to wisdom, increased movement speed, and their signature Mask of the Wild ability. 1. When it comes to race, players will want to look for a race that boosts their wisdom stat--it's the most important ability score a cleric can have. Your Dexterity score increases by 2. 2. Ghostwise Halfling Ability Adjustments: +2 Dex, -2 Str. Halfling also known as hin or good folk amongst other races are a petite race with similar features to a human. You must use the new result, even if it is a 1. • Brave. Alignment. The ghostwise hin clans cremate their dead rather than inter them. Fearless: +2 morale bonus to saving throws against spells and effects of the 'Fear' subtype. Your base walking speed is 25 feet. Hair: Black and straight. The creature understands you only if the two of you share a language. Each clan, however, tend to adopt one specific halfling deity as its patron and venerate that power above all others. Orange: OK options, or useful options that only apply in rare circumstances. Good Aim: +1 racial bonus to attack rolls made with throwing weapons. Those who seek out the ghostwise most often fail to achieve their goal; the fortunate among them live to regret their intrusion into hin territory. Ghostwise Psionics: Ghostwise gain the following psi-like ability: 1/day—Mindlink. 3. Each clan, however, tend to adopt one specific halfling deity as its patron and venerate that power above all others. Your Dexterity score increases by 2. Many clans designate a natural feature – a distinctive rock, a lightning-struck tree, a stretch of a particular stream – as the center of their territory and base their wanderings on their relative distance from this place. Personality Edit. You can speak telepathically to any creature within 30 feet of you. +1 size bonus to AC. https://arelith.fandom.com/wiki/Ghostwise_Halfling?oldid=8939. Ghostwise halflings have the ability to communicate telepathically with any creature within 20 feet that speaks the same language. Brains of Jello You have a +2 morale bonus on all saves vs. fear. Halflings are adept at fitting into a community of humans, dwarves, or elves, making themselves valuable and welcome. Possibly one of the lesser-known races of Dungeons and Dragons is the Firbolg. * +1 Wis * Silent Speech. You can move through the space of any creature that is of a size larger than yours. Ghostwise halflings have the ability to communicate telepathically with any creature within 20 feet that speaks the same language. Personality Edit. Lucky: +1 luck bonus to all saving throws. Despite their great abilities for stealth, wisplings chose to commonly wear bright colors in order to stand out in a crowd. These wild, nearly feral halflings rarely leave the confines of the deep forests. The clan travels together as its leader directs. Druid. Blue: Fantastic options, often essential to the function of your character. Following their self-imposed exile from Luiren and resettlement in the Chondalwood, the ghostwise congregated into groups demarcated along family lines. Strange and reclusive, they form close-knit communities because of their telekinetic talents and are uncomfortable with strangers. Attack Bonus You have a +1 racial bonus to attack with thrown weapons. +4 size bonus to Hide checks. W hen you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Halflings average about 3 feet tall and weigh about 40 pounds. Ghostwise halflings have the ability to communicate telepathically with any creature within 20 feet that speaks the same language. They do not experience as much wanderlust as the other halflings subraces. -Halflings get +1 bonus on attack rolls with slings (the same as the Weapon Focus: Sling Feat, which they can still take to stack with this ability). These will be applied after selecting the subrace in Arelith Entry area: Arelith Wiki is a FANDOM Games Community. Dwarf. They have an natural ability of hiding safely when sudden danger lurks nearby. ... Ability Score Increase. Your base walking speed is 25 feet. To do so would be an unforgivable offense against the clan's honor. Dwarves get +2 Con. This racial trait replaces halfling luck. You can speak telepathically in this way to one creature at a time. Strange and reclusive, they form close-knit communities because of their telekinetic talents and are uncomfortable with strangers. Besides physical appearance, Ghostwise have developed psionically far beyond their halfling cousins - all having the ability to communicate telepathically. • Silent Speech. TO this day, adventurers and travelers venturing through the great forest speak of the disturbing sounds they sometimes hear in the forest depths: quiet, somber chanting and drumming that rises and falls throughout the length of an evening in eerie counterpoint to the natural sound f the wood. Notes: Ghostwise Halfling is a subrace, please see the subrace system page for more information. For the Ghostwise Halfling your best bet is a trickery cleric with rogue-like skills, but you may do fine in other domains so long as you can avoid using weapons. Attack Bonus You have a +1 racial bonus to attack with thrown weapons. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century. Halflings are renowned for their staunch bravery, as well as their considerable luck. These wild, nearly feral halflings rarely leave the confines of the deep forests. In that event, all nearby hin who share the same tribe as the fallen scatter their tokens, be they wood, water, or stone, around the corpse. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assum… Family is important to most halflings and halfling communities, but the ghostwise hin regard the familial bond with a degree of respect some might call obsession. Skill Affinity (Listen): +2 racial bonus to Listen checks. Unlucky Halfling: These halflings take a –1 penalty on saving throws but also gain a +1 racial bonus to the caster level and save DC of all curse spells and spell-like abilities. GHOSTWISE HALFLINGS. For the Lotusden Halfling, the Cleric is a great option and the innate spellcasting can add some interesting druid options. The hin believe that doing so calls the attention of He Who Must Be and ensures that no fell spirits will disturb the body of their fallen clan member until it can be attended to properly. In addition, such halflings can use ill omen as a spell-like ability once per day. AND Arboreals get -2 to attack and damage rolls when using metal weapons, which means, despite the class they choose, they will use not the full range of weapons without penalty. Ghostwise Halfling Ability Adjustments: +2 Dex, -2 Str Favored Class (Barbarian): A multiclass ghostwise halfling's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing. Your size is small. Racial Abilities: Ability Score Modifiers +2 Dexterity, -2 Strength; Cannot take the Uncanny Luck option. As a rule, they are good-hearted and kind, hate to see … As the hin pursued their quest for atonement, their clan system evolved into the all-encompassing social structure it is today. Ghostwise Halfling Part of Eleazar’s D&D 5e Homebrew Race Compendium Lore For the official 3.5 Lore on this race, see Races of Faerun p 74. Two deities are of special significance to the ghost… Seeing as this equates to medium creatures and larger, it should apply to 80-90% of the creatures you face. Halfling Traits A halfling's nimbleness is one of their greatest assets, allowing them to dart between the legs of the taller folk to give them an edge in a fight. Each clan of ghostwise halflings has adopted a segment of the Chondalwood as its territory. They live generally into the middle of their second century. The hin don't know a great deal about the elves, and they don't want to. Hill dwarves probably win the prize for absolute best race suited to being a cleric, as they get a bonus to wisdom and constitution; the ad… Willfully destroying a clan token is a grievous crime, punishable by exile (a fate far worse than death in the culture of the ghostwise halflings). https://deepingdale.fandom.com/wiki/Ghostwise_Halfling?oldid=6653. Skill Affinity (Jump): +2 racial bonus to Jump checks. Halflings were generally very concerned ( some might say obsessed ) with family and clan against spells effects... Space of any creature within 20 feet that speaks the same language morale bonus all... When you roll a 1 on an attack roll, ability check, or saving throw, you can the. Interesting druid options different from humans and venerate that power above all others +2 morale bonus on Listen. Their reverence for and devotion to their clans, clustered in tight-knit clans very in size from less fifty... 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